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A Guide to SCA Skirmish Units
by Anatar Mael Duin
Revision 1.0
1/23/93
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Purpose and Organization.
The purpose and intent of this guide is to present a practical approach for the organization and tactics of SCA style skirmish units. In presenting material throughout this guide I will use an example skirmish unit to discuss tactics and present a sample command set designed to carry out these tactics. This guide is not intended to imply that it presents the only way a skirmish unit may function, but instead to show one possible way. My hope is that by discussing a hypothetical unit's organization, tactics and commands, I will be able to present issues that need to be addressed by every skirmish unit.

Wherever I felt it might be beneficial I have given illustrations. Below is a legend box showing the various symbols used and what they represent.

Graphics Legend
= Shield Initial position

=Enemy Shield Initial position

= Shield Final position

= Enemy Shield Final position

= Pole Initial position

= Enemy Pole Initial position

= Pole Final position

= Enemy Pole Final position
 

My hypothetical unit; Wolf Pack, is composed of eight soldiers. Six soldiers are armed with spear while the remaining two carry sword and (small) shield.

What and why are skirmish units?
Why have skirmish units? What purpose do they serve?
Skirmish units are intended to create a small, highly mobile force able to cover large distances quickly and engage or threaten a superior force without themselves suffering high causalities. The skirmish unit thereby attempts to create an advantage for their own army by splitting off an enemy force larger than their own size, and delaying them from participating in the main attack. After the army has won the main battle they can then come to relieve (rescue) the skirmish unit. In addition a skirmish unit can act as a 'predator' of small enemy units that have separated from their main force, pouncing on them as a pack of wolves to the prey.

But if the skirmish unit is outnumbered, how can it beat a superior force?
It can't. But to beat the superior force through attrition is not it's goal. It's goal is to simply not lose. It's tactics therefore are to never engage an equal or larger enemy in head on combat, but only to harasses/threaten them &endash; not allowing the enemy unit to join the attack on the main army.

What strategy should a skirmish unit use?
A skirmish unit is essentially a hit-and-run (aka Guerrilla) weapon (which is period, as an example look at Welsh tactics). This means that since the enemy's size and firepower cannot be matched, speed and stealth are used instead. Always control where and when to strike, not visa versa. Never let the enemy trap you into a forced engagement; remember maneuverability is your defense. A pack of wolves is an excellent analogy: Strike at the weak point, when they turn for face you, break off the engagement while your comrades strike at the newly created weak point.

How should it be outfitted? What weapons? What armor?
A skirmish unit should be outfitted to best serve it's purpose. It must be fast; light armor should be worn (there are many styles of light period armor such as leather. Mail or full plate is not recommended). Weapons should be light, easily carried while running and give an advantage of range (remember no toe-to-toe engagements), spears make an excellent skirmish weapon. A skirmish unit's defense is it's mobility, not it's armor. To protect against the weakness inherent within any one style of weapon, some variation of weapons should be used, have several fighters with an individual style weapon, such as sword and small shield. This will allow you to protect against the spear's main weakness; defense against a smaller weapon form. If an enemy gets inside the spear's defense; your own sword and shield fighter can be there to quickly 'dispatch' them.

Unit Organization
How should it be organized? What formations should a skirmish unit use?
The various formations that any unit should use are according to the situations you expect to occur (and wish to cause). How will you respond to an attack from the front, from the flank or rear? How can you best attack a larger unit? How can you rapidly move and deploy to a position across the field? How to best cover a retreat? Below are some example formations and commands. What is each formation's advantage? What are the disadvantages?

Some good rules:
Keep your commander away from combat as much as possible. He/she is important to your unit's health, you don't want them to get killed.
Talk to your neighbors. This let's them know 1) You are alive 2) Your location without having to turn to look 3) What you see.
Have a chain of command. If the commander dies then the next person in line can assume command without wasting time discussing who should lead. In addition this will allow you to split the unit into sub-units, each with it's own commander.
Always, always, always,...regroup after each engagement.
A good skirmish unit uses a loose, flowing formation, but a tightly disciplined organization.
Work with other units. A shield wall and a skirmish unit that function together smoothly is greater than the sum of it's parts.

Formations

A. Attack Formation: A blunted triangle or inverted V formation. The commander is position within the center, able to view all sides. Although the commander should not needlessly expose him or herself to danger, he/she may aid a spear, if that spear is in immediate danger from an attack. From this formation alternating flank attacks may be used (see Flank Left I Right below) or an attempt to draw the enemy into a 'killing ground' created by use of the V Formation.

B Wall Formation: The spears form a spear wall, standing side by side with a gap of two to three feet. Used within a tightly confined area such as a bridge or castle gate.

C. Screen Formation: The spears form a spear wall, standing side by side with a gap of one spear length. Used to protect and obscure movements of friendly units to the rear.

D. Open Formation: The spears form a spear wall, standing side by side with a gap of two spear lengths. Used to provide minimal protection to a very large area.

E. Double Column Formation: The spears form a double column facing the commander. The Rear Guard takes up the rear. This formation will allow both rapid movement and deployment into Affack formation.

F. Pack Formation: The unit attempts to encircle the enemy unit. Spears are in groups of two with the Shields attached to the opposite flanks.



G. V Formation: Issued from either an Attack or Wall formation The commander and two front spears fall back while the flanks advance to form a line. The rear guard comes forward to support the commander. The intent is to draw an enemy force into the center where a 'killing ground' has been created.


V formation


Deploying to V formation from Attack formation






Movement Commands
Note: Unless otherwise noted all movement commands continue until a Stop command.

H. Follow Me: Usually after a Double Column Formation. The unit follows the leader.

I. Stop: Unit halts all movement. Should be used between other orders if there is a chance of confusion. All movement commands continue until a Stop command.

J. Advance [Slow, Fast]: Unit moves straight ahead.

K. Fall Back [Slow, Fast]: Unit moves straight back.

L. Run Away: The unit retreats in mock disarray. Do NOT expose your back to the enemy.

M. Shift Left/Right: The unit side-steps in the indicated direction.

N. Turn Around: Each person pivots in place 180 degrees.

O. Pivot Left/Right: Entire unit pivots in the indicated direction (Left = Counterclockwise, Right = Clockwise).

P. Wheel Left/Right: Entire unit advances towards the indicated direction in an arc. Person on end mentioned pivots in place.

Q. Refuse the Left/Right: Entire unit backs away from the indicated direction in an arc. Person on the end NOT mentioned pivots in place.

R. Attack: Unit attacks straight ahead.

S. Left I Right Flank Attack: The indicated flank performs a flanking attack.


Left Flank Attack




T. Left I Right Flank Retreat: The indicated flank retreats back into Attack position.


Left Flank Retreat and Right Flank Attack




Last modified on: Tuesday, July 15, 1997.
Re-formatted on: Wednesday, December 5, 2001 by Jester of Anglesey (John Jordan).